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Essay

Using Gestures in Motion

Jakub Krehel

Gestures are what make elements feel alive: the user acts, and the interface responds the way the physical world would.

Motion

The short version

Motion extends React's event system with hover, tap, pan and drag. What each gesture is for, and how to make the interface answer it.

Our summary, not the author’s text. The essay itself stays where they published it.

Read the full essay on jakub.kr
Source ↗Jakub Krehel

Goes well with

  • emil-design-eng

    The design-engineering house style behind Sonner and Vaul.

    Emil KowalskiMotionCraft

    Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.

    npx skills add https://github.com/emilkowalski/skills

  • animate

    Builds an animation from scratch, decisions in the order that matters.

    Emil KowalskiMotion

    Should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Then writes the implementation.

    npx skills add https://github.com/emilkowalski/skills --skill animate

  • review-animations

    Reviews your motion strictly, against Emil's rules.

    Emil KowalskiMotionReview

    A production-critical pass over animation quality, timing and consistency in a diff. Pairs with improve-animations, which does the same for a whole codebase.

    npx skills add https://github.com/emilkowalski/skills --skill review-animations

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