A production-critical pass over animation quality, timing and consistency in a diff. Pairs with improve-animations, which does the same for a whole codebase.
In the author’s words
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
The description field from SKILL.md, quoted as written.
Read it before you install it
SKILL.md · 114 lines
Install on its own
Or add it to your stack above and install everything at once.
npx skills add https://github.com/emilkowalski/skills --skill review-animationsTrust audit
View the source ↗- Checked automatically and confirmed.
- Resolved (HTTP 200), passed
- Checked automatically and confirmed.
- Transcribed from the author's own page, passed
- Checked automatically and confirmed.
- Last updated today, passed
- Checked automatically and confirmed.
- Credited to Emil Kowalski, passed
Goes well with
emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
animate
Builds an animation from scratch, decisions in the order that matters.
Should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Then writes the implementation.
npx skills add https://github.com/emilkowalski/skills --skill animate
improve-animations
Audits every animation in a codebase and hands back prioritised plans.
Read-only on source. Surveys the motion you already ship and produces self-contained implementation plans any agent can execute, ordered by what actually matters.
npx skills add https://github.com/emilkowalski/skills --skill improve-animations