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Agent skill

emil-design-eng

Emil Kowalski

Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.

MotionCraftReviewUpdated today38,186 stars

In the author’s words

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

The description field from SKILL.md, quoted as written.

Read it before you install it

SKILL.md · 669 lines

Install on its own

Or add it to your stack above and install everything at once.

npx skills add https://github.com/emilkowalski/skills
Source ↗GitHub ↗skills.sh ↗Emil Kowalski

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Goes well with

  • animate

    Builds an animation from scratch, decisions in the order that matters.

    Emil KowalskiMotion

    Should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Then writes the implementation.

    npx skills add https://github.com/emilkowalski/skills --skill animate

  • review-animations

    Reviews your motion strictly, against Emil's rules.

    Emil KowalskiMotionReview

    A production-critical pass over animation quality, timing and consistency in a diff. Pairs with improve-animations, which does the same for a whole codebase.

    npx skills add https://github.com/emilkowalski/skills --skill review-animations

  • improve-animations

    Audits every animation in a codebase and hands back prioritised plans.

    Emil KowalskiMotionReview

    Read-only on source. Surveys the motion you already ship and produces self-contained implementation plans any agent can execute, ordered by what actually matters.

    npx skills add https://github.com/emilkowalski/skills --skill improve-animations

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