Settling for good enough is not good enough.
The short version
A set of side-by-side motion exercises. Pick the better one, write down why, then read the breakdown. Putting the reason into words is what builds the ability to spot it next time.
Our summary, not the author’s text. The essay itself stays where they published it.
Goes well with
emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
review-animations
Reviews your motion strictly, against Emil's rules.
A production-critical pass over animation quality, timing and consistency in a diff. Pairs with improve-animations, which does the same for a whole codebase.
npx skills add https://github.com/emilkowalski/skills --skill review-animations
improve-animations
Audits every animation in a codebase and hands back prioritised plans.
Read-only on source. Surveys the motion you already ship and produces self-contained implementation plans any agent can execute, ordered by what actually matters.
npx skills add https://github.com/emilkowalski/skills --skill improve-animations