High-conviction opportunities for useful interface motion, with an explicit rejection list so you don't end up animating noise.
In the author’s words
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
The description field from SKILL.md, quoted as written.
Read it before you install it
SKILL.md · 135 lines
Install on its own
Or add it to your stack above and install everything at once.
npx skills add https://github.com/emilkowalski/skills --skill find-animation-opportunitiesTrust audit
View the source ↗- Checked automatically and confirmed.
- Resolved (HTTP 200), passed
- Checked automatically and confirmed.
- Transcribed from the author's own page, passed
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- Last updated today, passed
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- Credited to Emil Kowalski, passed
Goes well with
emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
animate
Builds an animation from scratch, decisions in the order that matters.
Should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Then writes the implementation.
npx skills add https://github.com/emilkowalski/skills --skill animate
review-animations
Reviews your motion strictly, against Emil's rules.
A production-critical pass over animation quality, timing and consistency in a diff. Pairs with improve-animations, which does the same for a whole codebase.
npx skills add https://github.com/emilkowalski/skills --skill review-animations