"The bouncy thing when a popover opens" becomes Pop in. "The iOS rubber-band scroll" becomes rubber-banding. Better words in, better motion out.
In the author’s words
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
The description field from SKILL.md, quoted as written.
Read it before you install it
SKILL.md · 176 lines
Install on its own
Or add it to your stack above and install everything at once.
npx skills add https://github.com/emilkowalski/skills --skill animation-vocabularyTrust audit
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- Transcribed from the author's own page, passed
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- Credited to Emil Kowalski, passed
Goes well with
emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
animate
Builds an animation from scratch, decisions in the order that matters.
Should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Then writes the implementation.
npx skills add https://github.com/emilkowalski/skills --skill animate
review-animations
Reviews your motion strictly, against Emil's rules.
A production-critical pass over animation quality, timing and consistency in a diff. Pairs with improve-animations, which does the same for a whole codebase.
npx skills add https://github.com/emilkowalski/skills --skill review-animations