← Library

Essay

Developing Taste

Emil Kowalski

Why taste matters and how to develop it.

Craft

The short version

Shipping something that works stopped being a differentiator once everyone could do it. What separates products now is design and detail, and taste is trained rather than innate.

Our summary, not the author’s text. The essay itself stays where they published it.

Read the full essay on emilkowal.ski
Source ↗Emil Kowalski

Goes well with

  • emil-design-eng

    The design-engineering house style behind Sonner and Vaul.

    Emil KowalskiMotionCraft

    Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.

    npx skills add https://github.com/emilkowalski/skills

  • prototype

    Builds several genuinely different UI variants behind a live picker.

    Emil KowalskiCraftComponents

    Flip through real implementations instead of arguing about descriptions, then promote the one that wins.

    npx skills add https://github.com/emilkowalski/skills --skill prototype

  • apple-design

    Apple's interface and motion principles, translated for the web.

    Emil KowalskiMotionCraft

    Distilled from the WWDC design talks. Gesture-driven UI, spring physics, interruptible transitions, translucent materials, optical sizing and the restraint underneath all of it.

    npx skills add https://github.com/emilkowalski/skills --skill apple-design

    MotionCraftTypographyFull page & trust audit →

Work with us