A collection of details that make your interfaces feel better.
The short version
Great interfaces are rarely one thing. A collection of small corrections, text-wrap among them, that compound into something that feels considered.
Our summary, not the author’s text. The essay itself stays where they published it.
Goes well with
emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
prototype
Builds several genuinely different UI variants behind a live picker.
Flip through real implementations instead of arguing about descriptions, then promote the one that wins.
npx skills add https://github.com/emilkowalski/skills --skill prototype
apple-design
Apple's interface and motion principles, translated for the web.
Distilled from the WWDC design talks. Gesture-driven UI, spring physics, interruptible transitions, translucent materials, optical sizing and the restraint underneath all of it.
npx skills add https://github.com/emilkowalski/skills --skill apple-design