# Details That Make Interfaces Feel Better

Essay by Jakub Krehel (https://jakub.kr)

A collection of details that make your interfaces feel better.

Topics: Craft, Systems
Source: https://jakub.kr/writing/details-that-make-interfaces-feel-better

## For agents

Nothing to install. This is a reference: cite it, or fetch the source when
the reasoning matters.

Read it at: https://jakub.kr/writing/details-that-make-interfaces-feel-better

The full text is not reproduced here. It belongs to its author. What is
above is the author's own summary and the topics it covers.

Skills in this library that act on the same ground:

- emil-design-eng (https://stackskills.dev/md/emil-design-eng): The design-engineering house style behind Sonner and Vaul.
- prototype (https://stackskills.dev/md/prototype): Builds several genuinely different UI variants behind a live picker.
- apple-design (https://stackskills.dev/md/apple-design): Apple's interface and motion principles, translated for the web.
- pick-ui-library (https://stackskills.dev/md/pick-ui-library): Picks the library from the set Emil actually uses and trusts.
- better-ui (https://stackskills.dev/md/better-ui): Concentric radius, optical alignment, surface depth, hit areas.

## The short version

Great interfaces are rarely one thing. A collection of small corrections, text-wrap among them, that compound into something that feels considered.

## Verification

- Source link: Resolved (HTTP 200) (pass)
- Reading copy: Plain markdown for agents at /md/details-that-make-interfaces-feel-better (pass)
- Attribution: Credited to Jakub Krehel (pass)

Full page: https://stackskills.dev/library/details-that-make-interfaces-feel-better
